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UX and Data hackaton

Seminar of the Research Group "Machine learning and social computing" on 10th of November was held in an unusual format for its participants UX and data hackathon associated with educational design.

The first part of the meeting was a lecture allowing to get insight into the sphere of education: Ilya Musabirov told about approaches to gamification and heuristics in the educational process. Immediately after this began directly hackathon. The main task is to think about how to make predictive models and assessment of their quality more accessible to second-year bachelors of non-technical areas.

The participants were divided into three teams, each of which could choose one of the proposed problems faced by students, and offer solutions using user stories. For several hours in the office was heard the incessant noise of voices, because the topic is relevant to the presence of the Data Science minor.

The participants of the hackathon presented their results with the help of visualizations of their ideas, which gradually tell about the proposed options for the introduction of gamified elements in the training course.

Educational technologies are one of the areas of work of the Research Group, which promises to make the results not only interesting but also useful for practical application!