Cybersport is a vital and debatable topic for the scientific society. For example, it is still unclear whether eSports can be called as a type of traditional sports or not. Even though such questions are still unanswerable, on the 28th of April Ksenia Konstantinova, Vsevolod Suschevskiy, and Ekaterina Marchenko told the audience about several important for the eSports themes during the regular research group seminar: broadcasts of the major tournaments and transfers between cybersport teams.
When evaluating the success of a team is not sophisticated processes, according to an out-of-date Elo rating model is often used, which evaluates only victory or defeat, improperly works with a draw, and ignores individual players in a team with different experience. At the first in 2018 seminar Research Group "Machine Learning and Social Computing" Alexander Sirotkin on the example of the game "What? Where? When?" told about the TrueSkill rating system, and how to improve it, by giving the greater contribution of the leader and estimation of cases where the team played in the incomplete composition.
On the seminar of our Research Group on November 16, Olga Silyutina told about the ways of applying the LIME method. The classical tasks of machine learning were used as examples: regression and classification, including the demonstration in both R and Python.