- Understanding game theory.
- Understanding real-life applications where game theory can be used.
- Knowing how to apply game-theoretic models to political science.
- Able to learn and demonstrate skills in the field, other than the major field.
- Able to identify scientific subject.
- Able to solve professional problems based on synthesis and analysis.
- Able to outlines the need for resources and plan its using for solving professional problems.
- Student is capable of executing applied analysis of the political phenomena and political processes: - by using political science methods - and in support of practical decision making process.
- Introduction to the course: what is game theory?Major concepts in game theory are covered.
- Dynamic gamesExtensive games with perfect information
- Mixed strategy equilibriaStatic games with continuous strategies. Static games with mixed strategies. Combining simultaneous and sequential games
- Repeated gamesSimple bargaining models. War of attrition. Repeated games
- Static gamesStatic games: dominance and best responses Static games: best responses and coordination games. Focal points.
- Uncertainty and asymmetric informationAsymmetric information and signalling
- Class work
- Final test
- Test 1Test 1 is administered in the second half of the third module (typically that would be late February).
- Exam TestExam is scheduled for the exam week (mid-June). The number of problems on the problem set is around five or six. Problems may be subdivided, so that for each problem the student has to answer two questions related to the problem (e.g., first find the strategies played by the players in the equilibria; and then calculate the payoffs the players will get in each equilibrium).
- Test 2Test 2 is administered in the end of third module or around the very beginning of the fourth module (typically that would be late March -- early April).
- Test 3Test 3 is administered some time around the end of fourth module. (Typically that would be second half of May.)
- Lecture quizzes
- Interim assessment (4 module)0.2 * Class work + 0.2 * Exam Test + 0.25 * Final test + 0.05 * Lecture quizzes + 0.1 * Test 1 + 0.1 * Test 2 + 0.1 * Test 3
- Binmore, K. (2007). Game Theory: A Very Short Introduction. Oxford University Press. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsrep&AN=edsrep.b.oxp.obooks.9780199218462
- Binmore, K. (2007). Playing for Real: A Text on Game Theory. Oxford University Press. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsrep&AN=edsrep.b.oxp.obooks.9780195300574